Singularity ps3 video game Review

Ashes to Ashes - Dust to dust
Some games feature emotional stories with complex subtext, well-wrought characters that make us care about their fates, or philosophical implications that give thoughtful players pause. Singularity is not one of those games. While it clearly looks to nuanced classics such as BioShock and Half-Life 2 as inspiration, this first-person shooter is all about blasting hideous mutants with shotguns and performing crazy time-manipulation powers. It isn't deep and it isn't pretty--it's just an absolute riot, filled with fun shoot-outs, a few clever puzzles, and an overall kookiness that fans of old-fashioned shooters can rally behind. Those powers may come across as gimmicks at first, but they add a dash of gusto to the shooting, keeping the action from ever feeling stale. Aging visuals and a smattering of glitches may make you wish Singularity had spent a little more time in the hopper, but there's rather little to stand between you and the game's strongest asset: diverse mechanics that keep the action constantly fresh.
The fictitious Russian island Katorga-12 is at the center of all this campy fun. As modern-day soldier Nate Renko, you're sent to this mysterious place to investigate the radiation that emanates from it. As it turns out, the Soviets had been working with a powerful substance called Element 99 (or E99) back in the 1950s--but it seems the experiments weren't entirely successful. The Russians were toying with time, and after a dramatic crash-landing, you're caught up in a kooky time-traveling melodrama worthy of broadcast on the Syfy Channel. You end up flopping back and forth between 2010 and 1955, but the specifics aren't important: what matters is that you gain use of a fantastic gizmo called the Time Manipulation Device, or TMD. With this appliance affixed to your left arm, you gain all sorts of fantastical time-manipulation powers. Drop a giant bubble that slows down everything caught within it. Age enemy soldiers until they turn into dust. Restore a collapsed staircase to its original state by turning back the clock. Your brain might turn to mush if you think too hard about the specifics, but you aren't meant to take the plot seriously. Instead, let the constant supply of ambling mutated freaks and skittering bugs pull you along for the ride.
You'll initially be struck by how similar Singularity is to other shooters. The audio recordings scattered about and the throwback film clips will remind you of BioShock. The ability to grab hold of objects and fling them about recalls Half-Life 2's gravity gun. And the shooting mechanics and art style are strikingly similar to developer Raven Software's own 2009 shooter, Wolfenstein. Yet as derivative as some of these elements may at first seem, Singularity develops a distinct attitude that sets it apart. The game moves smoothly between exciting firefights and less frantic sequences that help develop tension. The pace is generally excellent, thanks to diverse level design and varied enemies, both of which encourage you to mix up the various powers and weapons available to you. You move seamlessly from puzzle sequences that involve aging crates forward and backward, to set-piece battles against fun bosses, such as an enormous beast that attacks a train.
The TMD has limited uses when you first discover it, but as you earn new powers (and upgrade them at stations you encounter along the way), you grow to appreciate the way it keeps the action fresh and satisfying. Different powers affect enemies in different ways. Dropping your temporal sphere will freeze human enemies in its radius, but will only slow some of the more hideous creatures or cause them to "phase" in to your time period--that is, to stay visible so you can shoot them. Some beasts will toss exploding barrels at you, but you can catch them and throw them back, just as you can with rockets lobbed in your direction. You can even turn your human foes into creatures to help keep the pressure off. Some of the fancier weaponry also turns up the craziness quotient. Using one rifle, you can steer your bullet directly into your target in slow motion, which results in a satisfying splash of blood. With the sniper rifle, you can use a similar slow-mo effect to chain shots together. You're shuffled through set-piece sequences punctuated by the occasional mild fright, always needing to switch between weapons and use all of these newfound abilities. It's this variety that elevates Singularity above every other run-of-the-mill shooter.

This big boy throws quite the temper tantrum.
That isn't to say that the run-of-the-mill parts aren't well put together. Solid sound effects and healthy amounts of gore make shooting even a regular ol' shotgun or submachine gun rewarding. Not every shoot-out is as fun as the last, however. Getting swarmed by vermin in a tight corridor is more annoying than entertaining, and the Russian soldiers protecting their treasured technology don't work very hard to stay alive. Don't be surprised, for example, if an opposing soldier takes cover on the wrong side of an object, turning his back to you and letting you fill it with bullets. The linear level design and smart scripted entrances keep the AI's dullness from being too noticeable, however, and you're never fighting the same enemy for too long.
Singularity further mixes up the pace with puzzles and exploratory interludes. The puzzles aren't too taxing, but there's a certain cleverness to some of them, such as one in which you must roll a grenade through a hole in the wall toward a group of mutants feeding on their prey. You also scour nooks and crannies looking for E99 and other objects you use to upgrade your weapons and TMD. Thankfully, the dismal dinginess of outdoor environments and the glowing organic pods lining the corridors keep the scavenging interesting and keep the buzz of tension alive. Yet while the art style gives this alternate history a distinct sense of time (or times?) and place, Singularity is not a looker. It uses the Unreal 3 graphics engine, but low-resolution textures, flat lighting, and occasional animation glitches make the game look somewhat behind the times. Animation stutters aren't the only oddities we encountered, either. A retail copy of the PlayStation 3 version locked up on us twice, while in the Xbox 360 version, a barrel-throwing boss spawned outside of the play arena and forced us to revert to the previous checkpoint.
The diversity spills over into Singularity's simple but exuberant online multiplayer. There are only two modes on tap--an assault-and-defend variant called Extermination and a brand of team deathmatch called Creatures Vs. Soldiers. While it's too bad there aren't more ways to play, what's here is a total hoot, matching a team of soldiers against one made up of the hideous freaks you encounter in the single-player campaign. Matches are class-based but further let you tailor your character by letting you apply a number of different perks, such as enhancements to your speed or the range of your melee attack. On the human side of things, the TMD grants each class different advantages, such as healing or the ability to teleport forward. Yet it's with the creatures that the true delights lie. As the Zek, you can conjure an explosive barrel and throw it at your enemies. As the Revert, you simultaneously slow down enemies and heal teammates by vomiting green spew all over them. Playing as the Tick is more difficult, but being able to leap onto opposing soldiers and take over their bodies makes the challenge worthwhile. The multiplayer is structured simply, and the maps are solid enough, if not exactly novel. But the variety makes it fun to take Singularity online, and you get the chance in each match to play as both creature and soldier.

Singularity isn't a groundbreaking shooter, but it's an incredibly fun one. This is an example of how fluid pacing and a tongue-in-cheek attitude can make old conventions exciting again. Disappointing visuals and a smattering of minor flaws keep this first-person shooter from feeling completely modern, but not every game must probe the human soul to achieve greatness. Singularity achieves it with variety, moving you from one enjoyable sequence to the next without lingering too long on any given moment. Besides, this is a game in which you can both snipe hardened Soviet soldiers in bullet time and heal your teammates by puking on them. And is there any greater selling point?

Aliens vs. Predator Review

When three mediocre games are jammed into a single package, the result is still mediocre. That's unfortunate, because Aliens vs. Predator is a game you want to love. It comes from the developer of the beloved first game in the AVP series, and like that game, it features three distinct campaigns with three somewhat differing styles of play. And of course there is the undeniable fact that predators and aliens are awesome, and the idea of controlling them in a game is just as awesome. But concept and nostalgia aren't enough to make Aliens vs. Predator worth playing, though certain moments will make you squirm in delight in spite of the game's noteworthy flaws. Sadly, the sight of the predator as he rips the spine out of his human victims is a short-lived joy because of the general clumsiness that invades almost every aspect of developer Rebellion's newest addition to the franchise. The recycled levels are poorly designed, control issues make playing as the alien a chore rather than a pleasure, and numerous minor defects weigh the whole experience down. Most importantly, Aliens vs. Predator's campaigns just aren't much fun, and while the multiplayer is somewhat better, it's unlikely to be your go-to online shooter.
Aside from its storied history, Aliens vs. Predator's main appeal is its three disparate campaigns, in which you respectively take control of a marine, an alien, and a predator. Each campaign has its strengths and starts well enough. The first two levels of the marine story, which plays as a fairly typical first-person shooter, are dark and creepy, making good use of atmospheric lighting to enhance the tension. Your first encounter with a creepy-crawly xenomorph is properly nerve-racking and will have you searching about in the dark, using your handy motion tracker to try to figure out exactly where it is (while trying to bear with the tracker's incessant beeping). Playing as the alien, your escape from the confines of a laboratory features some good old-fashioned bloody head-chomping, and there is some short-lived fun in crawling all over the walls and ceilings. And the predator offers his own delights. It can be fun to leap from surface to surface while you gaze down at hapless marines as they stroll underneath and you prepare for a gloriously disgusting kill.
But in each campaign, the thrill wears off quickly when you discover that Aliens vs. Predator botches a lot of the basics, and what seems thrilling at first becomes downright tedious as you struggle with poorly designed levels and gawky gameplay. For example, the dark thrills of the first marine levels give way to tedium once you leave the dark behind and enter jungles and temples, which are far less interesting and make shooting the grotesque xenomorphs no different from shooting up raptors in Turok--except that the levels are much more confined and straightforward. Eventually, you'll learn that the same trick in combat dispatches aliens almost every time: block their attack, smash them with a melee attack, and shoot them when they're down. This doesn't work when there are a lot of them, but it gets the job done more often than not. That doesn't mean the marine campaign is a cakewalk; some levels feature annoying choke points or give you too little room to maneuver, which makes certain sections feel more cheap than challenging.

The alien campaign is interesting at first, thanks to a number of cool abilities that are initially fun but ultimately can't compensate for some major mechanical malfunctions. For instance, it seems fun at first to crawl around on walls and ceilings, until the awkward controls suck all the pleasure out of it. You are supposed to hold the right trigger to scamper onto a wall, but in actuality, there's no consistency to wall- and ceiling-climbing. You'll crawl onto some walls and outcroppings willy-nilly whether or not it's what you intended to do. You'll try to activate one of the game's super-picky button prompts and jump onto a wall instead, or wrestle with the controls and camera trying to do something as simple as slither into a vent. You'll eventually learn to wield some control over the alien's fickle movement, but even then, moving around isn't all that enjoyable. You never feel in control of an actual creature; instead, it's as if you are floating just above the ground.

Sadly, the troublesome movement gets in the way of your sneaky attacks. It can be mild fun to get in position above an unsuspecting marine and pounce, but the unwieldy movement and haphazard level design make it much more enjoyable just to stay on the ground. For example, you might try to pounce from a wall onto a passing victim, only for a beam to get in the way and cause you to drop right in front of your enemy without doing a bit of damage. Yet as clunky as it gets, you'll have fun when everything comes together in just the right way. Playing as the alien is all about hit-and-run tactics, speeding close to your prey or ambushing him, and either taking him out with a swipe of your powerful tail or speeding away if the action heats up. Executing a well-planned attack can be fulfilling, though the game doesn't create many such moments, leaving you to make them of your own accord.

Takken 4 PS3 Game Cheats

Play as Eddy Gordo
Successfully complete the game in story mode with Christie Monteiro. Then, highlight Christie and press RP (Triangle) at the character selection screen. Eddy Gordo plays exactly like Christie.
Play as Miharu
Successfully complete the game in story mode with Ling Xiaoyu . Then, highlight Ling Xiaoyu and press RK (Circle) at the character selection screen. Miharu looks like Ling in her schoolgirl outfit from Tekken 3 and Tekken Tag Tournament and plays just like her.
Play as Ling Xiaoyu in school uniform
Successfully complete the game in story mode with Ling Xiaoyu. Then, highlight Ling Xiaoyu and press RP (Triangle) at the character selection screen.
Play as Panda
Highlight Kuma at the character selection screen, then press RP (Triangle) or RK (Circle).
Play as Violet
Highlight Lee at the character selection screen, then press RK (Circle).
Dojo stage
Successfully complete the game in Tekken Force mode to unlock the Dojo stage.
Theater mode
Successfully complete the game in story mode to unlock theater mode.
Ranking password
Successfully complete Time Attack, Survival, Tekken Force, or Training mode. Hold Square + Triangle and press Up/Right to display a password that corresponds to your rank.
Alternate victory pose
After winning the final round in a match, hold Square, X, Circle, or Triangle during the replay to view a different ending pose for each button.
View move names
During a match, press Select, then enter a combo to see its name.
All characters
Successfully complete the game with the indicated character to unlock the corresponding fighter:
-Hwoarang to unlock Jin Kazama
-Christy to unlock Eddy Gordo
-Xiaoyou to unlock Kuma/Panda (Miharu is also selectable)
-Yoshimitsu to unlock Brian Fury
-Bryan to unlock Violet, if Jin is already unlocked; otherwise, Jin
-Violet to unlock Combot (and Violet can now be Lee)
-Kazuya to unlock Nina
-Nina to unlock Lei
-Marduk, Paul, or Law to unlock Hiehachi (unless all others are unlocked, in which case anyone unlocks him)