A lot of games these days release updated, more enhanced versions a while after launch with the hopes that fans will be interested enough in the little additions to buy the game again. Though definitive, enhanced, and special editions are nice, few come close to packing in content like Soul Sacrifice Delta has done when compared to its original counterpart released nary a year ago. To top it off, Delta adds a few nice enhancements and new features to the game itself that makes jumping into a new version of a previous title that much easier.
The first point that must be assessed is that newcomers will not be held in check from the get-go: all content both old and new are available to play in Delta. With that in mind, owners of the original Soul Sacrifice can import their saves to Delta, so story progression doesn’t necessarily have to be done over again. At the same time, players will lose their affinity levels gained by either saving or sacrificing enemies from the original game. In hindsight, this isn’t exactly a substantial loss, considering the fact that there is almost double the original content in Delta, so making up for lost time can be done with a bunch of new quests and a few new enemies.
Character customization has been amped up nicely, and though the aesthetic side of the customization hasn’t doubled, the ability to obtain new looks has become much easier. Specific costumes are earned by collecting souls, performing skills, and meeting other habitual requirements to the game. A Bazaar Ledger has also been added to the game, allowing players to buy said costumes, or raiments, as well as Rumors that grants equippable stat boosts to the plagued arm that the main character has.
All in all, the most substantial improvement outside of the vast array of extra content is the refined gameplay and the overall increase in combat pace. Performing abilities seems to be much easier than it was in the original Soul Sacrifice. The speed of combat feels a fair amount faster as well, though the enemies don’t necessarily speed up. In fact, the new speed is more thanks to the refined and tighter controls, making dispatching your foes that much quicker. Enemy difficulty doesn’t decrease either, but fighting them does feel that much easier due to more responsive controls.
Though the game has its improvements, Delta maintains the flaws that the original version had. Enemy variety is still rather limited, even if more bosses have been added to the roster. There are a few new basic baddies, but the repetitiveness remains constant. However, the increased pace of the game does make the grind a bit easier to swallow, even if the content growth with Delta doubles that of the original game.
The core concept of Soul Sacrifice remains wonderfully intact in Delta and the extra content ensures that dedicated players will have something to do for a long time. The one limitation to that is of the same sort found in many games of this genre: the grind. Delta still supports four-player co-op, and though new players may benefit more from bringing a friend than veterans may, the grind of the game is still undeniable. Surely, the verbal-only story that accompanies the player through the narrative is intriguing enough to make it for dedicated players, but the way that the story is presented may not be enough for everyone to appreciate. Regardless, the combat scheme has a universal execution that makes the Soul Sacrifice franchise one that wouldn’t need much to bring in even more gamers later on.
Soul Sacrifice Delta brings to the portable table sophistication, gameplay, and longevity. Though the length of the game is found after a rather hefty grind, the path to Magusar isn’t as bad of a grind as games like Ragnarok Odyssey--even if it’s still good in its own right. Sony Computer Entertainment has created a reason to own a PlayStation Vita in Soul Sacrifice, and Delta enforces that fact with extra content, more customization, and gameplay refinement. Though Delta is technically more of an expansion, the improvements to the game and the doubled mission base make this more than the definitive version of Soul Sacrifice, and PS Vita owners would have to outright hate the genre to not enjoy it.
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