F.E.A.R. 2:
A great American president once said, “The only thing we have to fear is fear itself.” Now let’s
A great American president once said, “The only thing we have to fear is fear itself.” Now let’s
amend FDR’s famous quote for the 21st century.
“The only thing we have to fear is F.E.A.R. itself.”Monolith Productions’ F.E.A.R., or First Encounter Assault Recon, burst onto the gaming scene in 2005 and made waves with its intense gameplay and groundbreaking visuals. After numerous expansions, ports, and spin-offs, the true sequel is finally here. Let’s get right to it: F.E.A.R. 2: Project Origin plays better than its predecessor, but standards have changed drastically in the last four years. Since the original F.E.A.R. launched, we’ve played gems like Resistance: Fall of Man and Call of Duty 4. What does F.E.A.R. 2 offer that those games don’t?Horror. Pure, unadulterated horror. F.E.A.R. 2 picks up 30 minutes before the conclusion of the first game. You’re Michael Becket, a member of a Delta Force team tasked with taking Armacham president Genevieve Aristide into protective custody. As it turns out, the mission doesn’t go according to plan (what a surprise, right?).
“The only thing we have to fear is F.E.A.R. itself.”Monolith Productions’ F.E.A.R., or First Encounter Assault Recon, burst onto the gaming scene in 2005 and made waves with its intense gameplay and groundbreaking visuals. After numerous expansions, ports, and spin-offs, the true sequel is finally here. Let’s get right to it: F.E.A.R. 2: Project Origin plays better than its predecessor, but standards have changed drastically in the last four years. Since the original F.E.A.R. launched, we’ve played gems like Resistance: Fall of Man and Call of Duty 4. What does F.E.A.R. 2 offer that those games don’t?Horror. Pure, unadulterated horror. F.E.A.R. 2 picks up 30 minutes before the conclusion of the first game. You’re Michael Becket, a member of a Delta Force team tasked with taking Armacham president Genevieve Aristide into protective custody. As it turns out, the mission doesn’t go according to plan (what a surprise, right?).

Be warned: F.E.A.R. 2’s tale isn’t very accessible to newcomers. Even with various Intel documents scattered liberally throughout each of the game’s 14 levels, you’ll be left in the dark most of the time – and not in the frightening way. That’s not to say you can’t still appreciate the horror aspect of the title.


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